Apprendre et ma triser LabVIEW par ses applications
Cet ouvrage traite de l’apprentissage du langage LabVIEW à travers ses applications dans des domaines industriels et académiques, qui permettront à l’ingénieur, technicien ou étudiant d’appréhender rapidement et efficacement ce langage. L’ouvrage commence, dans la partie I, par traiter les différents types de données du langage LabVIEW (tableaux, clusters, complexes, chaînes de caractères...), leur manipulation dans des structures d’exécution (boucles While, For, la structure Condition, etc.), le langage textuel MathScript, des scripts Matlab, la boîte de calcul utilisant la syntaxe du langage C ainsi que les nœuds de propriété qui permettent d’obtenir ou définir la propriété d'un VI. Cette étude est menée à travers des applications d’ingénierie. La partie II est consacrée à l’étude de l’outil « Conception de contrôle et simulation » avec lequel nous pouvons simuler des systèmes analogiques ou discrets. La partie III contient différentes applications qui traitent de nombreux thèmes comme la régulation (différentes structures du PID, les commandes RST, LQI, etc.), la logique floue, le traitement de signal (déterministe, aléatoire et filtrage adaptatif, etc.), le traitement des fichiers de mesure, la statistique expérimentale, etc.
The Human Face of Ambient Intelligence
As a socially disruptive technology, Ambient Intelligence is ultimately directed towards humans and targeted at the mundane life made of an infinite richness of circumstances that cannot fully be considered and easily be anticipated. Most books, however, focus their analysis on, or deal largely with, the advancement of the technology and its potential only. This book offers a fresh, up–to–date, and holistic approach to Ambient Intelligence. As such, it addresses the interdisciplinary and transdisciplinary aspects of the rapidly evolving field of Ambient Intelligence by seamlessly integrating and fusing it with artificial intelligence, cognitive science and psychology, social sciences, and humanities. It is divided into two main parts: Part 1 is about different permutations of enabling technologies as well as core computational capabilities, namely context awareness, implicit and natural interaction, and intelligent behavior. It details the existing and upcoming prerequisite technologies, and elucidates the application and convergence of major current and future computing trends. Part 2 is an accessible review and synthesis of the latest research in the human-directed sciences and computing and how these are intricately interrelated in the realm of Ambient Intelligence. It deals with the state–of–the–art human–inspired applications which show human-like understanding and exhibit intelligent behavior in relation to a variety of aspects of human functioning – states and processes. It describes and elaborates on the rich potential of Ambient Intelligence from a variety of interrelated perspectives and the plethora of challenges and bottlenecks involved in making Ambient Intelligence a reality, and also discusses the established knowledge and recent discoveries in the human–directed sciences and their application and convergence in the ambit of Ambient Intelligence computing. This seminal reference work is the most comprehensive of its kind, and will prove invaluable to students, researchers, and professionals across both computing and the human-directed sciences.
Farming Simulator Modding For Dummies
Learn the basics of 3D modeling for the popular Farming Simulator game Do you want to get started with creating your own vehicles, maps, landscapes, and tools that you can use in the game and share with the Farming Simulator community? Then this is the resource for you! With the help of Jason van Gumster, you'll get up and running on everything you need to master 3D modeling and simulation—and have fun while doing it! Inside, you'll find out how to create and edit maps, start using the material panel, customize your mods by adding texture, use the correct file-naming conventions, test your mod in single and multiplayer modes, get a grip on using Vehicle XML, and so much more. There's no denying that Farming Simulator players love modding—and now there's a trusted, friendly resource to help you take your modding skills to the next level and get even more out of your game. Written in plain English and packed with tons of step-by-step explanations, Farming Simulator Modding For Dummies is a great way to learn the ropes of 3D modeling with the tools available to you in the game. In no time, you'll be wowing your fellow gamesters—and yourself—with custom, kick-butt mods. So what are you waiting for? Includes an easy-to-follow introduction to using the GIANTS 3D modeling tools Explains how to export models to Blender, Maya, 3DS Max, or FBX Provides tips for using the correct image format for textures Details how to use Photoshop and Audacity to create custom mods for Farming Simulator Whether you're one of the legions of rabid fans of the popular Farming Simulator game or just someone who wants to learn the basics of 3D modeling and animation, you'll find everything you need in this handy guide.
Les cartes puce
Devenue un objet usuel du quotidien, la carte à puce fait intervenir de très nombreuses technologies informatiques. Cet ouvrage présente les concepts fondamentaux de la carte à puce et ses domaines d’applications. Il nous révèle les caractéristiques des systèmes d’exploitation embarqués, la manière de programmer les cartes dans le langage Java Card, les techniques mises en œuvre pour garantir leur sécurité face aux attaques physiques et logiques, ainsi que les méthodes formelles pour faire de la carte un objet de confiance. Le fonctionnement interne de la carte SIM dans les téléphones mobiles est décrit en détail. Le passeport biométrique et le paiement mobile sont traités à travers la technologie RFID/NFC qui ouvre la voie à de nouvelles applications du sans contact.
Petri Net Synthesis
This book is a comprehensive, systematic survey of the synthesis problem, and of region theory which underlies its solution, covering the related theory, algorithms, and applications. The authors focus on safe Petri nets and place/transition nets (P/T-nets), treating synthesis as an automated process which, given behavioural specifications or partial specifications of a system to be realized, decides whether the specifications are feasible, and then produces a Petri net realizing them exactly, or if this is not possible produces a Petri net realizing an optimal approximation of the specifications. In Part I the authors introduce elementary net synthesis. In Part II they explain variations of elementary net synthesis and the unified theory of net synthesis. The first three chapters of Part III address the linear algebraic structure of regions, synthesis of P/T-nets from finite initialized transition systems, and the synthesis of unbounded P/T-nets. Finally, the last chapter in Part III and the chapters in Part IV cover more advanced topics and applications: P/T-net with the step firing rule, extracting concurrency from transition systems, process discovery, supervisory control, and the design of speed-independent circuits. Most chapters conclude with exercises, and the book is a valuable reference for both graduate students of computer science and electrical engineering and researchers and engineers in this domain.
C++ Recipes: A Problem-Solution Approach is a handy code cookbook reference guide that cover the latest C++ 14 as well as some of the code templates available in the latest Standard Template Library (STL). In this handy reference, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading and numerical processes. These have many applications including game development, big data analytics, financial engineering and analysis, enterprise applications and more. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available. This is a "must have", contemporary reference for your technical library.
Alien Reptiles and Amphibians
Transportation of species to areas outside their native ranges has been a feature of human culture for millennia. During this time such activities have largely been viewed as beneficial or inconsequential. However, it has become increasingly clear that human-caused introductions of alien biota are an ecological disruption whose consequences rival those of better-known insults like chemical pollution, habitat loss, and climate change. Indeed, the irreversible nature of most alien-species int- ductions makes them less prone to correction than many other ecological problems. Current reshuffling of species ranges is so great that the present era has been referred to by some as the “Homogocene” in an effort to reflect the unique mag- tude of the changes being made. These alien interlopers often cause considerable ecological and economic d- age where introduced. Species extinctions, food-web disruptions, community alte- tions, ecosystem conversion, changes in nutrient cycling, fisheries collapse, watershed degradation, agricultural loss, building damage, and disease epidemics are among the destructive – and frequently unpredictable – ecological and economic effects that invasive alien species can inflict. The magnitude of these damages c- tinues to grow, with virtually all environments heavily used by humans now do- nated by alien species and many “natural” areas becoming increasingly prone to alien invasion as well. Attention to this problem has increased in the past decade or so, and efforts to prevent or limit further harm are gaining wider scientific and political acceptance.
Practical C Financial Programming
Practical C++ Financial Programming is a hands-on book for programmers wanting to apply C++ to programming problems in the financial industry. The book explains those aspects of the language that are more frequently used in writing financial software, including the STL, templates, and various numerical libraries. The book also describes many of the important problems in financial engineering that are part of the day-to-day work of financial programmers in large investment banks and hedge funds. The author has extensive experience in the New York City financial industry that is now distilled into this handy guide. Focus is on providing working solutions for common programming problems. Examples are plentiful and provide value in the form of ready-to-use solutions that you can immediately apply in your day-to-day work. You’ll learn to design efficient, numerical classes for use in finance, as well as to use those classes provided by Boost and other libraries. You’ll see examples of matrix manipulations, curve fitting, histogram generation, numerical integration, and differential equation analysis, and you’ll learn how all these techniques can be applied to some of the most common areas of financial software development. These areas include performance price forecasting, optimizing investment portfolios, and more. The book style is quick and to-the-point, delivering a refreshing view of what one needs to master in order to thrive as a C++ programmer in the financial industry. Covers aspects of C++ especially relevant to financial programming. Provides working solutions to commonly-encountered problems in finance. Delivers in a refreshing and easy style with a strong focus on the practical.
Virtual Reality and Animation for MATLAB and Simulink Users
About this book · Gives the reader hands on example-base experience for simulating dynamical models in MATLAB®/Simulink® and animating them in VRML · More than 150 images describe each step in the model realizations helping readers to understand them visually · Diverse examples and profound problem treatment enable the reader to animate complex dynamical problems m-files, Simulink models, VRML files and jpegs available for download provide full solutions for the end-of-chapter problems Virtual Reality and Animation for MATLAB® and Simulink® Users demonstrates the simulation and animation of physical systems using the MATLAB® Virtual Reality Toolbox (virtual models are created in V-Realm Builder). The book is divided into two parts; the first addresses MATLAB® and the second Simulink®. The presentation is problem-based with each chapter teaching the reader a group of essential principles in the context of a step-by-step solution to a particular issue. Examples of the systems covered include mass-spring-dampers, a crank-slider mechanism and a moving vehicle. The examples are given in ascending level of difficulty and contain MATLAB®/Simulink® codes deliberately simplified so that readers can focus on: • understanding how to link a 3-d virtual scene to MATLAB®/Simulink®; and • manipulating the 3-d virtual scene in MATLAB®/Simulink®. When studied in sequence, the chapters of this text form a coherent whole enabling the reader to gain a thorough expertise in virtual simulation and animation of dynamical models using MATLAB®/Simulink®. Individual chapters stand on their own, however, so that readers interested in a particular system can concentrate on it easily. Problems are provided in each chapter to give practice in the techniques demonstrated and to extend the range of the systems studied, for example, into the control sphere. Solution code for these problems can be downloaded from insert URL. Whether modeling the dynamics of a simple pendulum, a robot arm or a moving car, animation of a dynamical model can enliven and encourage understanding of mechanical systems and thus contribute to control design. Virtual Reality and Animation for MATLAB® and Simulink® Users will be instructive and interesting to anyone, researcher or student, working with the dynamics of physical systems. Readers are assumed to have some familiarity with MATLAB®.
Attacking Problems in Logarithms and Exponential Functions
Concise review of what high school and beginning college students need to know to solve problems in logarithms and exponential functions. Presents rigorously tested examples and coherent explanations in an easy-to-follow format. 2015 edition.